
April 29, 2024
Gaming Negatively Affects Gamers in the UAE More Than the Global Public
Ithra’s Digital Wellbeing Global Report reveals insights under six key global themes: Balance, AI, Social Media, Gaming, Work, and Regulations.

April 29, 2024
Ithra’s Digital Wellbeing Global Report reveals insights under six key global themes: Balance, AI, Social Media, Gaming, Work, and Regulations.

April 29, 2024
Webidoo provides AI marketing for multinational corporations and SMEs.

April 18, 2019
Whether there is an appetite or not they [brands] have to face the changes said Imad Lahad, Head of APCO’s AI Comms Lab, during…

April 9, 2019
By Shelly Palmer We can chat all we like about human biases creating AI biases with our Western cultural ideology, but if there is…

January 15, 2019
Bridging the gap between humans and data has become a critical aspect of any business with an online and offline presence, writes Naguib Toihiri,…

July 23, 2018
Consumers lack a full understanding of Artificial Intelligence (AI) and are looking to businesses, government and academia for education, according to a FleishmanHillard report.…
December 6, 2015
I can recall a time when the most primitive mobile phones were a marvelous addition to our lives, when computers became household products, moving from…
November 22, 2015
The term Artificial Intelligence (AI) was coined in 1956 when American computer scientist John McCarthy defined it as “the science and engineering of making…