The impact of Apple's ATT can clearly be felt, sometimes in surprising ways.
AppsFlyer has released its Top 5 Data Trends of 2022.
Here are the key trends:
1. Total app installs grew 10% in 2022 despite post-Covid digital cooldown, privacy changes, and economic downturn
15 years after the first iPhone was released, it seems smartphones have been embedded in our lives for years now. In other words, the mobile app space is showing signs of maturation, which is why it’s no surprise to see mobile growth naturally declining over time.
2022 still delivered a 10% year-over-year rise in overall installs despite a relative slowdown, headwinds from Apple’s privacy changes, somewhat unexpected user behaviors post-Covid, and looming economic recessions affecting marketing budgets (more on that later).
2. Ad spend down 5% YoY but the downturn was felt towards the end of the year with a 20% YoY drop
Overall, the platform sees a 5% drop YoY in UA spend for the entire year, but when looking at the last three months, when the economic slowdown really hit, there was a significant difference between 2021, which saw an 8% budget rise between start and end of the year, and 2022, which saw a 20% decline.
|
Cost YoY |
NOI YoY |
CPI YoY |
Android Gaming |
3% |
12% |
-8% |
Android Non-Gaming |
-22% |
-2% |
-20% |
iOS Gaming |
23% |
-9% |
33% |
iOS Non-Gaming |
-23% |
-24% |
-2% |
Android Gaming showcased their efficiency, with 8% reduced CPIs and yet 12% higher NOIs driving a small 3% increase in overall UA ad spend. Marketers acquired more users for the same budget and re-invested their efficiency to scale further.
iOS gaming apps "accepted" the 33% rise in CPI by raising budgets by 23%. Unfortunately, this still drove 9% fewer NOIs.
Android non-gaming saw a much larger drop in CPI at 20%, which leads to a 22% decrease in budgets. Android marketers prioritized efficiency again and used savings to mitigate a small 2% drop in NOIs.
iOS non-gaming saw a 23% reduced spend despite a small 2% drop in the cost of installs, as marketers moved away from paid user acquisition into other forms of activation and engagement.
3. Apps spent $80 billion on user acquisition in 2022, a slight YoY drop after the 40% surge in 2021
Global app install acquisition budgets in 2022 reached an estimated $80 billion in total — including China.
The figure represents a slight decrease from 2021 after a 40% surge in 2021 compared to 2020. Remember, it’s a whole new post-Covid ball game out there, and AppsFlyer can see the economic slowdown hit even harder when looking at the last several months (see trend 2 for more).
On the vertical front, gaming was the largest category with $27 billion, followed by finance at $8.5 billion, casino real money at $5.2 billion, and shopping at $3.4 billion (excluding China).
4. ID matching rates are up 10% to reach 26% of iOS NOIs as prompt optimization can deliver real value and better ad experience
5. Non-gaming apps enjoy a 20% jump in IAP revenue while games suffer a 16% drop
AppsFlyer can clearly see the difference in gaming app IAP revenue between iOS and Android. Games are much more affected by ATT and the drop in data signals for optimization, which is why they haven’t grown revenue as much as non-gaming since ATT.
Beyond privacy, it’s also important to note that the drop in gaming is a known phenomenon for this vertical. Some gaming apps have cash cow apps or franchises, or are able to consistently create new hits, but many gaming companies don't — sometimes they have one-hit wonders — so a negative trend in gaming IAP for the same companies in the entire measured time frame is logical.
It appears non-gaming apps can drive confidence from this IAP jump and they may not have to reduce ad spend budgets, as discussed in trend #2 (although it's important to remember that this is overall revenue from all consumers, not just marketing-driven users who are a minority in this vertical).
In-app advertising revenue is rising: Contrary to IAP, the platform sees continuous ad revenue growth driven primarily by games across both platforms — probably because hybrid monetization models are gaining traction and because of what was mentioned earlier. Pressure to deliver due to the economic slowdown led companies to display more ads for CPM revenue — easy short-term revenue.
BONUS: The time has come to connect to connected TV (CTV)
The cord-cutting has ended. The age of connected TV is here. Advertisers are searching for new ways to reach their target audiences, and CTV provides a consistent, streamlined way to reach large, casual audiences.
According to the IAB, CTV ad spend is projected to grow globally by 14.4% in 2023 and will be the fastest-growing channel, beating out paid search and social media. Given this projection, it is no surprise that according to 98% of brands, CTV advertising will one day be bigger in terms of ad spend than mobile advertising, with 25% saying this will happen in the next 2-3 years, and 62% within 5 years.
Indeed, total cross-platform CTV clicks measured by AppsFlyer grew 20.6% in just 3 months from July 2022 to October 2022.
Now is the right time to start advertising on CTV before it becomes a heavily crowded and saturated space. The earlier you get into a new channel, the more you'll get out of it.
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